Baked lighting strangely affecting volumetric fog

Figured it out. It’s the baked shadowmap of the directional light that’s determining the shape of the light shafts. Since I’m using VSMs it means I don’t actually see the baked shadows, but they affect the volumetric fog anyway.

So I fixed this by increasing the shadow resolution scale on the directional light. This seems to only affect the baked shadows and not VSMs.