currently I am stuck at a tricky problem for me.
At my current game project I have to import some 3D models into UE4 they have only keyframe animations.
And at this point my problems are getting weird.
Here my workflow in case you want to understand what I’m doing:
- Animate anything in my normal keyframe way.
- Bake the animation.
- Combine the model.
- Export the model (a useless bone is applied to the model for UE4).
- Import the model as a skeleton mesh in UE4.
…and no animation is there.
Everything is imported correctly, but when I check the animation nothing will happend.
The model stays static, no animation is playing.
Is there a trick to get this working, or is there something that I have forget?
I hope someone can help me out of that.
My export settings in maya: