currently I am stuck at a tricky problem for me.
At my current game project I have to import some 3D models into UE4 they have only keyframe animations.
And at this point my problems are getting weird.
Here my workflow in case you want to understand what I’m doing:
Animate anything in my normal keyframe way.
Bake the animation.
Combine the model.
Export the model (a useless bone is applied to the model for UE4).
Import the model as a skeleton mesh in UE4.
…and no animation is there.
Everything is imported correctly, but when I check the animation nothing will happend.
The model stays static, no animation is playing.
Is there a trick to get this working, or is there something that I have forget?
I hope someone can help me out of that.
thank you for your time.
I tried this out, but I’ve get still the some result. No animation is there.
I uploaded one of my testing models, there is a simple animation via keyframes applied.
Maybe there is something that I’ve done wrong. Im not the modelling pro at all.
In case of that model that I’ve posted above, this model is made up of some primitives, I combine these primitives in the end to one model.
If I don’t do that, UE4 will import each part of the model as one mesh…and I had to build up the complete model in UE4 again.