Baked Animation, weird elbow result, Lyra Mannequin.

Hello peeps,

Im trying to make a boxing stance in seqeuencer using the lyra project.
im basing it on the MM_Unarmed_Idle_ready, editing in sequencer with controlrig, additive raising his arms and closing fists.
but the baked animation then gets pointy elbows?
Any ideas?


Solved, had to unplug the postprocess in the post process animation blueprint, before baking. Checking the option for post process didnt work for me.

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.