I have a question regarding import animations from 3ds max to UE4.
I made the very simple animation in max using the PF then I used the script PFlow Baker.
This way, I baked every single mesh parts animation frame by frame.
How to import it into the Unreal and run without bones?
is it possible?
Preparation of each element (500, 1000, 1500 parts) with bones is crazy and unreal ; )
Thank you very much for your help or any idea how to do it.