Bake spring-arm and camera to sequencer?

Hi is it possible to bake a spring-arm and camera attached to another animated object in sequencer?

Basically, I have a camera attached to a spring arm that is attached to a moving object. In Unreal the spring arm dampens the movement of my animation and my camera moves smoothly. Would it be possible to bake this new camera animation?

At the moment, when I bake the camera it’s position seems to be in local space and set to 0,0,0 and does not follow the spring arm.

Any help would be appreciated.
Thanks so much!