Please, i need help importing a static mesh from Blender.
I need to maintain the pivot point configured in Blender when importing to UE4… so i check “Bake Pivot to Vertex” option when importing… the pivot looks great, but it mess with the object´s scale…
UE4 shows the warning “the imported mesh is very small”… if i do not check the “Bake Pivot to Vertex” option, the scale is fine, but the pivot is not in the desired place.
In Blender export i set to FBX and the scale to “All Local”, and my scene scale to Meters.
Maybe is it a bug with this experimental “Bake Pivot to Vertex” feature?
Thanks a lot for your time!