Bake Material Position Offset doesn’t seem to be working with tiled landscapes. When I check it on each landscape tile the collision doesn’t change. i.e I make a hole using WPO and I still get to walk on the empty surface as if it was not deformed using WPO.
… After checking “Bake Material Position Offset Into Collision” it says that it rebuilds grass maps, but when I play, the character falls through the terrain, so the terrain that you see on my screenshot doesn’t have any collision at all. It also blinks, maybe because of bound culling, since it has a big offset…?
… Is it because the landscape is still visually offset and the ‘true’ collision is created at non-offset location…? I don’t know. Any ideas? I’m on 4.22.
I’d be grateful for any working example. Maybe I do something wrong.
… After checking “Bake Material Position Offset Into Collision” it says that it rebuilds grass maps, but when I play, the character falls through the terrain, so the terrain that you see on my screenshot doesn’t have any collision at all. It also blinks, maybe because of bound culling, since it has a big offset…?
… Is it because the landscape is still visually offset and the ‘true’ collision is created at non-offset location…? I don’t know. Any ideas? I’m on 4.22.
I’d be grateful for any working example. Maybe I do something wrong.
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