Bake Level Sequence Animation With Relative Transform

Hello, I’m trying to bake a character animation with transforms, however, I get one of two things:

  1. The animation bakes in-place.
  2. The bake with world transform sets the character’s root location at “0,0,0”, which makes the character disappear when the animation is called.

I just want the animation to play with respect to their root/capsule component.

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We await a pro to help us.

1 Like

Solved It: uncheck force root lock = in the recorded animation sequence
You may experiment with other values in here

@jajo1399 , I’m in the throes of something else at the moment, so when I get a chance to test this, if what you say holds true, I will mark your answer as the solution.

Hmm… not working for me.