Hey everyone,
I wanted to share a tool I’ve been working on for Unreal Engine — SPA Materials Baker V2.
It’s designed to convert complex materials (layered, procedural, world-aligned, etc.) into clean, optimized PBR textures directly inside the editor.
What it enables
Bake complex materials → clean textures + ready-to-use materials
Highlights
• Works with Static & Skeletal Meshes (characters supported)
• Handles layered, procedural, and triplanar materials
• Batch baking workflows (multiple meshes / atlas)
• Automatic material & instance creation
• Auto-assign baked materials to meshes
• Supports tiled / UDIM-style UVs
Demo
Available on FAB
Full Documentation
Would love to hear what you think or how you handle similar workflows in UE5 ![]()


