In Sequencer on the menu of a binding for a skeletal mesh component there is an option called ‘Bake Animation Sequence’ (see screenshot). I am looking for a way to automate this without the GUI in an editor tool.
Thank you!
In Sequencer on the menu of a binding for a skeletal mesh component there is an option called ‘Bake Animation Sequence’ (see screenshot). I am looking for a way to automate this without the GUI in an editor tool.
Thank you!
\Engine\Plugins\MovieScene\SequencerScripting\Content\Python\sequencer_anim_examples.py
this file template could work for you, using unreal.SequencerTools.export_anim_sequence()
but I have got a new problem: how could I using it in multi thread? It seems like this function only work in the game thread?
you can get started with this “unreal.SequencerTools.export_anim_sequence()”
I already tested , and it worked
Hello Nhat Sir,
Were you able to dispatch the “bake animation sequence” of a “skeletal mesh” spawned inside a level sequencer to a folder with in the Unreal Engine as an animation sequence (not FBX)? If yes could you please share some code snippets ?
Thanks in advance
YAHGI (alias Jay)