If you find packaging a Dedicated Server troublesome and don’t want to install the Source Code version of Unreal Engine, you can choose me.
We can easy to package the Dedicated Server.
No need Source code
No need C++ Project
One-click packaging
Only show the console log window
The title displays the level name, the current number of players online, and the port.
Configurable maximum number of players in need(Support more than 16,no need modify the GameBase.ini)
Support wide area network(WAN)
Support local area network(Lan)
No local player of the server(only client players)
Support the use of World->ServerTravel(TEXT(“NewMap”), true); It will use the current port to create a new listen server.
After opening the server level, it will modify the Current GameMode “GameSession->MaxPlayers” by your config. It supports a maximum of 100 players, and whether it can exceed 100 players is determined by the engine.You can modify it on Runtime;
I have tried to package for Linux and run on Linux. Clients can join the server.There is relatively less demand for this aspect, and some functions may be lacking.This requires a significant amount of my time for research. Maybe in the future it will be supported. I suggest using the official solution to download and install the source code and package it for Linux.
A quick question: my game has a 4-player lobby where you can select the next map. Once everyone is in, we change the map using the travel command. My question is: does your tool allow the server to recognise this?
Hello, the technical details of this plugin have been elaborated in the documentation.
The packaging structure is consistent with the Demo.
Easy Dedicated Server is a modified solution.
The plugin has already stated: There is no need to install the source code, so it is impossible to completely 100% replace the official Dedicated Server. However, I can guarantee that all server functions of the plugin are functioning normally, and the optimization is almost as close to that of the official Dedicated Server.
At present, all purchasers of the plugins have indicated that the functions are operating normally.
This plugin strives to be as close as possible to the official packaged Dedicated Server. It provides a convenient solution for all those who have difficulties with the “Dedicated Server” package. If you encounter any problems while using it, Please provide detailed usage steps,please feel free to let me know, and we will optimize and fix them.
No one is willing to purchase a plugin that doesn’t meet their specific requirements. Therefore, it is necessary to read the documentation carefully before making the purchase.
If the plugin does not function as expected as described in my document, you can contact Fab for a refund. Please do not leave a maliciously negative review.Thank you for your understanding.
Of course I’ll not leave a bad review, but in the document it’s did not tell how it’s work not like real dedicated, but still functional when working as a dedicated and easy to build, I just tell you here because don’t know where to contact in private the limited of the dedicated plugin and you need to note into description of the plugin, with this maybe we can extend it to work like real one but need modify the source code, but it’s good and fast for those who want to make quick match, and I don’t want a refund because it’s good but not what I expected it for my work, sorry for misunderstanding
I haven’t tried creating a Steam session. Currently, it only supports joining the server by openLevel “IP port.”
This plugin does not support the creation of Steam sessions and Epic sessions.