If you find packaging a Dedicated Server troublesome and don’t want to install the Source Code version of Unreal Engine, you can choose me.
We can easy to package the Dedicated Server.
- No need Source code
- No need C++ Project
- One-click packaging
- Only show the console log window
- The title displays the level name, the current number of players online, and the port.
- Configurable maximum number of players in need(Support more than 16,no need modify the GameBase.ini)
- Support wide area network(WAN)
- Support local area network(Lan)
- No local player of the server(only client players)
- GPU usage rate is 0%
Documentation Link: Documentation
Demo Game:Google Drive / BaiduNetdisk
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Welcome everyone to ask your questions.
Hey - I am looking at picking this plugin up on fab. I have a few questions however -
- Does it support server travel? See here: Travelling in Multiplayer in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
- What is the upper limit in terms of player count when using this? From what I have read it is more than 16.
- Would it be possible to get Linux support for this?
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Currently using this in my game project and It works well.
I gave you a 5 star rating on fab.
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A quick question: my game has a 4-player lobby where you can select the next map. Once everyone is in, we change the map using the travel command. My question is: does your tool allow the server to recognise this?
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Sure ! It can be supported. The answer has already been given above.
Please rest assured to use it. All functions of the server are normal.
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