BaiRiMeng - Easy Dedicated Server

If you find packaging a Dedicated Server troublesome and don’t want to install the Source Code version of Unreal Engine, you can choose me.
We can easy to package the Dedicated Server.

  • No need Source code
  • No need C++ Project
  • One-click packaging
  • Only show the console log window
  • The title displays the level name, the current number of players online, and the port.
  • Configurable maximum number of players in need(Support more than 16,no need modify the GameBase.ini)
  • Support wide area network(WAN)
  • Support local area network(Lan)
  • No local player of the server(only client players)
  • GPU usage rate is 0%

Documentation Link: Documentation
Demo Game:Google Drive / BaiduNetdisk

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Welcome everyone to ask your questions.

Hey - I am looking at picking this plugin up on fab. I have a few questions however -

  1. Does it support server travel? See here: Travelling in Multiplayer in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
  2. What is the upper limit in terms of player count when using this? From what I have read it is more than 16.
  3. Would it be possible to get Linux support for this?
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  1. Support the use of World->ServerTravel(TEXT(“NewMap”), true); It will use the current port to create a new listen server.
  2. After opening the server level, it will modify the Current GameMode “GameSession->MaxPlayers” by your config. It supports a maximum of 100 players, and whether it can exceed 100 players is determined by the engine.You can modify it on Runtime;
  3. I have tried to package for Linux and run on Linux. Clients can join the server.There is relatively less demand for this aspect, and some functions may be lacking.This requires a significant amount of my time for research. Maybe in the future it will be supported. I suggest using the official solution to download and install the source code and package it for Linux.
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Currently using this in my game project and It works well.

I gave you a 5 star rating on fab.

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Thanks!

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A quick question: my game has a 4-player lobby where you can select the next map. Once everyone is in, we change the map using the travel command. My question is: does your tool allow the server to recognise this?

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Sure ! It can be supported. The answer has already been given above.
Please rest assured to use it. All functions of the server are normal.

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