BaiRiMeng - Easy Dedicated Server

Easy to package the Dedicated Server.

  • No need Source code

  • No need C++ Project

  • Only show the console log window

  • Support wide area network(WAN)

  • Support local area network(Lan)

  • No server players

Documentation Link:Documentation

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Welcome everyone to ask your questions.

Hey - I am looking at picking this plugin up on fab. I have a few questions however -

  1. Does it support server travel? See here: Travelling in Multiplayer in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
  2. What is the upper limit in terms of player count when using this? From what I have read it is more than 16.
  3. Would it be possible to get Linux support for this?
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  1. Support the use of World->ServerTravel(TEXT(“NewMap”), true); It will use the current port to create a new listen server.
  2. After opening the server level, it will modify the Current GameMode “GameSession->MaxPlayers” by your config. It supports a maximum of 100 players, and whether it can exceed 100 players is determined by the engine.You can modify it on Runtime;
  3. I have tried to package for Linux and run on Linux. Clients can join the server.There is relatively less demand for this aspect, and some functions may be lacking.This requires a significant amount of my time for research. Maybe in the future it will be supported. I suggest using the official solution to download and install the source code and package it for Linux.
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