Hello, I tried to export an asset from blender to ue5, but this asset did not have the same uv as in blender and I did not find any solutions, so I would like to know if anyone has already encountered this problem and could help me, thanks.
Which UV channel index are you using inside of blender? You should be using channel 0 to mark uv’s for your mesh.
uv (0 index)
in Unreal
uv (1 index)
in Unreal
The UV’s export correctly.
Are you doing any additional transforms in your materials via nodes inside of blender?
In Blender and ue5 my UVs are in channel 0, but maybe ue5 only takes the first case of the UV panel, which could create weird things like this?
Ok so you are using UDIMs.
You need to enable virtual textures in your project settings.
A bit of an older video but it does show the process in ue4 (not much should have changed in this regards in the engine)
External link on youtube:
Here is the documentation. Do a quick search for udim to find the part regarding your problem
Thank you, it works, I will be able to continue my project.