I have this river going into a lake and for the most part it works fine. But on the edges the transition just absolutely craps out for some reason. Its almost like it cant handle touching the landscape or something. Any way to fix this?
Hello there @FloatingPebble!
That’s strange, the jagged edges in your water only appear when clashing with terrain, and not when interacting with the other two water bodies (unless they do in the area underneath). So, I would say this is more related to that particular water body, or the terrain itself. Let’s cover this step by step:
-
First, test by rebuilding the affected water mesh, either by picking the transition actor and moving it from position, or forcing it with cmdlet r.Water.WaterMesh.ForceRebuildMeshPerFrame 1
-
Check your landscape’s geo for any sharp height changes that could affect the transition, smooth out the shoreline if possible
-
Also, review the priority values for all your water bodies, as the edges can be the result of either the lake or the river fighting to show up on top the transition body from below, turning it unstable
-
Test by temporary disabling the “Affects Landscape” check in your water bodies (first the lake/river, then the transition)
-
Finally, following a similar thread from the community, I would also suggest increasing the landscape’ resolution, while adjusting the falloff values on the transition’s water heightmap


