Bad texturing of simplified model - blurry triangels on high detail parts whan Mosaic Based texturing

Hi,
I’m getting some blurry triangles on a simplified model when using mosaic based texturing.
Example:


It looks ok when i’m using Geometric but the quality is so much better with mosaic based.
These are my unwrap settings:


The value for “Large triangle removal threshold” should be ok?
I have’nt seen this problem in high detail areas before, any advice would be appreciated.

Hello @Swescan_AB
How much is the simplified model simplified? Can you try to use different unwrap method and then mosaicing as texturing?
The large triangle removal threshold should help there. Maybe the created triangles are even larger. Have you tried to use even bigger value setting there?