Just a guess but the the scaling works differently in the UI vs world. When you walk up to text in the world you’ll notice it takes up a lot of screen pixels.
Anyway, yeah we just used a larger font and our world material text looks crisp.
Just a guess but the the scaling works differently in the UI vs world. When you walk up to text in the world you’ll notice it takes up a lot of screen pixels.
Anyway, yeah we just used a larger font and our world material text looks crisp.