Bad text / font quality when drawing it on RenderTargetCanvas2D

When drawing text on RenderTarget2D using the DrawText node, the text quality is very low, the text is blurred… I adjust the text size with the Scale parameter. I tried to increase the canvas size and, accordingly, the scale of the text, but it does not help. Can anyone help me figure out what the reason for this is?

What font are you using? The engine default Roboto is pretty small so looks bad scaled up. You’ll want to use a larger font.

I use Roboto. but why does it look good when I use this font for buttons, etc.?

Just a guess but the the scaling works differently in the UI vs world. When you walk up to text in the world you’ll notice it takes up a lot of screen pixels.

Anyway, yeah we just used a larger font and our world material text looks crisp.


The problem is solved! It was necessary to increase the font size here

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