Bad resolution when importing mesh

Hi, I just imported a mesh which I exported from Maya and the mesh looks really bad comparing to viewport in Maya. The mesh has exactly the same numbers of polygons and same texture and it still looks like a low poly mesh. It doesn’t matter if I press “Lunch”, the result looks the same in the static mesh editor and the final game.

I solved it by checking the “smoothing groups”-box before exporting the mesh in Maya and changed the texture to “noMipmaps” in Unreal, and changed “Roughness” to 1 and turned off the shadows on the light source which made the visualization much nicer