Bad plaftorm movement

Hello!

I have an interesting problem. I created a platform mechanic that can move either horizontally or vertically upon activation, depending on the setting. It worked smoothly, moving the character seamlessly with the platform. I haven’t updated the engine, I’m currently using version 5.4, but something has gone wrong on this week. I didn’t change my code. Absolutely the same. Currently, these platforms move very jerkily with the character. It’s as if the game is running at around 10 FPS, with very sluggish movement, but my FPS is stable at 60 and my latency is around 14 ms. So, this should absolutely not be affecting it. I tried it on a completely new empty level, and it does the same thing. Does anyone have any idea what might be causing this?

Thank you very much in advance for your help!

1 Like

I have this also. If you use the console command ‘stat graph’, you see this jagged trend

image

You’ll notice the jogging effect is in time with the green spike. For me, it’s about 2 - 3 times per second. It might be related to the Zen loader.

I think it might also be somehow related to something weird going on with the wrong textures mips getting streamed

A fix isn’t on the cards until 5.5 :slight_smile:

PS: I think you’ll find this doesn’t happen in a standalone game?

I see something similar after upgrading my project from 5.3.2 to 5.4.2. The animation freezes for at least a half second then plays for maybe a half second.

I noticed my hard drive holding the project was writing continuously 150kb/s. My CPU was near zero.

I have not tried stand alone. I was trying 1 server and 2 clients.

I also noticed all my textures became super glossy and were reflecting each other. I don’t know if that had anything to do with it.

1 Like