Hi, after conversion from BSP to Static mesh I cannot bake lightmaps for objects converted in such a way.
When inspecting mesh properties, the ‘Generate lightmaps UVs’ is checked, ‘Destination lightmap index’ is set to 1
and if I inspect UV mappings the ‘UV channel 1’ contains valid mapping, but after baking the object is totally black.
The trick to make it tick is to export converted Static mesh to FBX and then (without any changes) reimport it again … it is know problem, and is there any other
workaround for it (exporting 100 of object into fbxes and reimporting sounds like real pain !)