I can’t figure out how to solve my problem, the following is the file i have in Autodesk 3DS Max:
I set the following options:
So now, if I take a look to the generated fbx file (with a fbx visualizer) I look this form:
But if I import into UE by setting the following checks:
I got this (flipped chair):
So I have been trying different options whiles importing from 3ds max, and while exporting to unreal, but every time I get the same result.
I tried reseting Xform in each mesh, and setting to zero pivot from 3ds max. But having no success.