Bad FBX import into UE5 with models from Cinema 4d

I have a model that I am exporting from cinema 4d where I did some subdivisions and booles with. I made it all into a single object in c4d and exported an fbx. When I import into Unreal it shows only a few polygons.

It seems like anything subdivided or modeled in cinema 4d gives glitches?

Any tips or why this is happening?

Screenshots attached


I found the solution. For anyone who runs into this same problem, my model was very small in Cinema 4d and would show up pixelated like that in unreal. When I scaled it up to a normal size it came in perfectly.

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