Bad Collisions after importing FBX

Hi, I made a slope in Blender by using the default cube and adding subdivisions. When I import it as FBX, it looks fine but the player does not collide with it like a slope. The player floats on it. I was somehow able to show a wireframe of it, here is a picture:



How do I fix this?

When you import an FBX, Unreal Generates a basic collider because you have the option enabled by default:

image

just double click the imported FBX to open it, display the collider

select the green collider and delete it.

then select use mesh as complex as simple in collision complexity

image

if your mesh is too complex you can replace the collider with a custom proxy mesh here:

image

Good luck!
Dany

Bump because its Not working as intended…

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