Hello everyone!
I am using the Paragon Character Murdock in a small Project and i can’t fix this wierd strafing bug with him.
I am using a 2d Blendspace and feed it with the Speed and Direction of the Character to determine what animation should be playing. Pretty similiar to the Animation Starter Content.
However i am experiencing this Jittering.
[Imgur: The magic of the Internet][1]
It looks like its trying to switch between the Backwards and Left/Right animation but i cant explain why its working that way. When i print out the direction while walking backwards i get a a constant switching between -179/-180 and 179/180, wich is plausible but the animation for 180 and -180 is the backwards anim so i dont think that that should be the problem.
I am using the same setup with the Animation Starter Content and the Unreal Mannequin and there it works without any Problems. Any ideas what could be wrong?