Backporting UE5 Assets to UE 4.15

Hello!

So, trying to work on a modded map for Conan Exiles which uses UE 4.15.

Obviously, trying to import models from UE5 is painful, to say the least. Insofar as I understand it, you basically have to try and re-create the material from UE5 in UE4 in order to use the models.

Is there any easier way to get models, the textures, and the materials backported to UE 4.15 from UE5? I feel like I’m going about this the entirely wrong way. Surely, it can’t be so tedious and painful…can it?

If anyone has a step-by-step method to get models easily backported into UE 4.15 from UE5, I would be ever grateful. Thank you!

Hello there @ConcreteGorilla9! Let’s see what we can do here.

As per the latest build, the way it works is that UE5 is backwards compatible with all previous assets, and said elements can be upgraded and moved forward. The inverse is not possible, as any material, texture or model would have been modified to UE5, and UE4 doesn’t have the capacity to read files from “the future”.

However, checking through the community, there is a plugin that can downgrade assets, so they can be used in older builds, which can be found in FAB here.

If that is not an option, or doesn’t work for your files, then the remaining method is to manually re-create and re-import all files to the old project. Hope this helps!

Yeah sadly that plugin only goes back to 4.26

I had actually looked into it myself, and I was so excited it could save me so much hassle!.. Only to realize it didn’t go back far enough. Such is life.

I am dedicating the next week to figuring this out. I can get the textures SO CLOSE to working (But… not quite.)

I can never seem to recreate the material in UE 4.15 as it is in UE5. (And I’m no material wizard so. Pain.)

Thank you for the suggestion and tips though.

(But if anyone else has a ‘cheat’ please by all means teach me the ways.)

Someone had suggested importing the model with the materials/textures into Blender but they weren’t exactly clear on how to export it in such a way it would work in 4.15 and sadly I have no idea how to contact that person to ask. (I suppose that’d be a question for the Blender forums)

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