Is anyone else having this issue?
I am having character correction on a client with an emulated 50 latency.
its a new project in 5.8
it seems to be this issue here https://issues.unrealengine.com/issue/UE-198521
If I make an AI walk slowly, and I as the client run into the AI from any direction it does corrections pretty much every frame and jitters/rubber bands the character.
I don’t understand why. Its a clean test project nothing has been changed and it corrects even if the max walk speed is only 200, so its not a high movement speed either.
I noticed this on a medieval melee project I was working on, the client would jitter around the AI enemy. I thought it was something I messed up with the CMC but a clean third person project does the same thing.
Do I need a different VS or something, I am using 2022. I can’t remember why exactly, There was a good reason I just can’t remember why I went with the older version.
This issue is so basic yet game breaking. Any help would be great thanks.
