Whenever I start the level the song is already playing and then when I enter the box trigger it starts up again. Help?
Found the issue. If you look at the sound cue there is an auto start button.
Whenever I start the level the song is already playing and then when I enter the box trigger it starts up again. Help?
Found the issue. If you look at the sound cue there is an auto start button.
Thank you! I was looking for a list of simple steps like this.
I created 2 variables in my character blueprint. When I hit a sound change trigger it triggers the event to change the music. There is “playingMusic” and “fadeMusic”. I set “fadeMusic” to “playingMusic” and then set “playingMusic” to the new selection and tell it to play. I also set a float variable “fadeMusicTime” to the “maxFadeTime” (which doesn’t change). Then on event tick I subtract the deltaT from the “fadeMusicTime”. Divide it by “maxFadeTime” and get a percentage. I use that to set the volume of the “fadeMusic”.
A picture would have been great hahaha im lost
What makes these blueprints unique and different? Like what are the differences?
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https://i.imgur/Oq7o40O.png](?v=XTwIhQHsCB4)
Thanks to Epic Mega Dev, I also found this very useful