Hi, I’m wanting to find out what the best practice is for setting up background music zones within a map. I’ve looked through a few tutorials and read some docs, and sort of got some ideas of how this can be done. But I’m trying to find out if there’s something along the lines of a generally accepted standard way of doing this which keeps everything as simple and tidy as possible.
So what I want is just the basic thing where a character walks into an area and a music track starts playing and continues to loop while they’re in that area, and then when they leave that area it fades out and stops. Maybe in some cases with the option to fade in when entering the area, but for now I mostly want the track to start at full volume when entering.
Should this be done with an audio component placed on the player, with triggers linking to a blueprint to change the clip and manage fading etc? Or is there a simple way to do it using Audio Cues dropped into the scene? Are there any tutorials that show what’s considered the industry standard method?