Been working on some background meshes for Unreal Marketplace, idea is to create some easy to use background mountains. Not exactly uber realistic, somewhat stylized, rather colorful and fairly low on polycount. Goal is to make few unique meshes (3-5) that work well with one another and create multiple texture maps for each mesh from same template (so that every mesh has same type of texture map available).
Here are some early shots in Unreal:
Only one mesh used, scaled, rotated and placed around. Uses two different textures in each image.
Links to higher resolutions: