BackGround Mountains

Can someone post a link to show me how to put background mountains in a scene to where it looks good. I have searched and played with it myself and am having issues understanding how to make it look good.

My level design learning is becoming hard lol

thank you in advance

Just hop onto the internet and find an image of some mountains, or get a model off of Turbosquid for free: Free Mountains 3D Models for Download | TurboSquid To make it look good, you can use the same model multiple times with many rotations to make a mountain range. Take a look at this video & look what they did for the mountains:

Can you explain a little more? the way of placement is the same as anything else. You’d drag it from content browser to the level. Then move, copy, rotate and scale to make variation.

I want to cause a background scene kind of like in that video but i want it to look like it’s in the distance you know? I already got the barriers set up where they can’t go to it I just don’t understand how to make the muontains look nice and like it does in the video that was linked. Can’t find any tutorials to show me how to do it either. I know it is probably something small bro but level design is hard for me lol

For some particular reason I can’t watch the video there. If you can take a screen from it I can help better. About the distance, have you tried tweaking the fog settings? it adds a lot to the scene and particularly defining the distance and sense of depth.

ahh see i dont know how to make the fog show up back there and not in the city area, and i will screen shot for you and edit it in here

http://i58.tinypic.com/30svpzs.png

btw thank you very much for the help

Well in the video, he drags what looks to be particle emitters as fog, not the actual fog that is in UE4.

You have an atmospheric fog in your level. Select it and change “Ground Offset” value to 2097152.0
“Start Distance” defines the distance at which the fog appears.
“Fog Multiplier” is the amount of fog.

Here is a link for more details:

Also as Jamendxman3 mentioned there seems to be particles there which you don’t have. You can use Epic’s example level’s assets in your projects though. I think you might find some good particles in Epic’s projects.