Background Blur on parallax background mobile game? Depth of Field seems not to work?

I’m having an issue getting my game’s background to blur? Adjusting the gaussian blur settings don’t seem to be doing anything- I think it’s because of my game’s camera set up? It’s a squished perspective to make the parallax camera work (I’ll attach some pictures!)

This is what the game currently looks like:

However I really want a soft blur in the background (and maybe even slightly in the foreground?) like this:

(The same vibes as Unravel if you’ve heard of it?)

Here’s my camera set up currently, the springarm is very long and the camera very zoomed in to give the compressed perspective:

If anyone has any ideas I’d greatly appreciate it! Thanks for much for your time! :heart: :heart_hands:

Thanks so much for the response! So , do I just replace my camera component with a cine camera? I did try this but the 32 blur seemed not to be enough with my current camera set up (far spring arm with high zoom)- do I have to do something specific to get the blur with this set up? (Thanks for your help!):heart_hands::heart:

Hi again! I replaced the camera with a cinecamera and created the same zoom effect with the focal length, I tried to adjust the DOF but its called a ‘Mobile Depth of Field- High Quality Gaussian Blur’- this seems promising but I can’t figure out how to set the focus point and turning up the blur settings seemly does nothing except for the ‘Near Blur Size’ and ‘Scale’ which seem to blur and darken the whole camera? (Adjusting the ‘Manual Focus Distance’ doesn’t seem to change anything either?) Thanks so much for your help- I’m very much a beginner at camera stuff in Unreal Engine and you’ve explained everything so well, it’s been really helpful! :heart_hands:

(Here’s video of my adjusting the values in case I’m just doing something wrong ahaha):

Oh actually! Mini update- I unticked the first option and the blur works! (for far away, not up close)- is there anyway to make the blur more intense? (If you don’t know that’s okay too!) Thanks again for all the help! :heart: