Backgound Sprite Fixed to Player Cam Problem

Hi,

Im very new to this trying to create my first game, ive added a sprite component to my character blueprint set way in the backgound at -100. it works perfectly running right. As soon as i turn left though the back ground jumps in front of everything else blocking my view, Play still continues in the background because as i turn right again every thing goes back to how it should be. Please Can you help me fix this with a detailed answers as again ive only been learning a couple of weeks. Thanks in advance!!!

Solution to this was drag the backgound sprite onto the camera in components list!!!