Hello everyone,
I have been a backend developer for about 10 years writing server code that serves several kinds of clients: Web, Mobile, AAA, etc. I want to get into writing client code using Unreal to develop a game idea I have been toying around with. So I am here to ask if there are any gotchas or some advice for a novice in front-end native stuff.
My intention is to work on creating a top down 3D arena fighter game with some RPG elements and environment interactions. I guess the closes I can think about to explain it is its similar to a MOBA in terms of pace, look, and size. So it’s going to be multiplayer (1v1, 2v2, 3v3).
- Anything I should read about or figure out before I dive in?
- The marketplace is awesome. What are the laws there? Can I use any of them in my game if I one-day plan to make money off of it?
- Do you suggest starting from scratch or downloading a highly rated (hopefully decoupled) template/framework and adapting it to my idea?
- Anything else I should worry about?
Just for context, I am not sure what I want to do with this game yet. I am mostly concerned with having fun, learning, and gaining xp in this industry… but obviously I won’t shy away from me going all the way with it if it makes sense. So any advice is welcome.
Thank you so much