Marshmallow Laser Feast (https://www.marshmallowlaserfeast.com/) are look for a C++/backend developer to spend a few weeks integrating/wrapping the latest version of a networking library into UE4 for an exciting research project we are developing.
ViBEs (Virtual Being Entertainment System)
[COLOR=#000000]We are building a tool that involves the use of network connected motion capture.
We need someone to translate an existing verified pipeline (Windows native & Unity) into a native UE plugin.
Essentially, we are looking for someone to do the following:[/COLOR]
- Integrate the latest version of ZeroMQ library into Unreal
- Convert a number of .Net (NetMQ) functions and classes into a ZeroMQ & Unreal plugin (potentially just wrapping existing DLL)
- Verify the function of the plugin with various realtime and baked data sets from our cloud intermediary
- Supply the received data into native blueprints for use within the engine
We have a fixed term & budget for this project but are actively looking to expand our developer network for a number of large long term projects starting within the end of the year.
Please email me directly at email@example.com if you feel you might fit the above role, and we can set up a call to discuss further!