Babylon project (provisional name)

This is a test I did with a map for Unreal Tournament called “VCTF-Retribution”, downloaded from here long time ago:

I have included it in my main 10x10 km map as an stream level (the map are loaded when you are near).

I wanted to have an idea as how the game can look once finished, using a well finished map like this.

This is only a test, the game is ambiented in the ancient Mesopotamia, and this level doesn’t fit. It’s only a test.

In this video you can see:

  • Camera auto focus and auto exposure (both are configurable and deactivable).

  • Dynamic illumination (no GI), with day/night cycle and torches casting shadows.

  • 64 bots following a path using splines.

And some bugs:

  • Bots don’t detect ledges too well, sometimes they fall as if they were lemmings.

  • Some clothes don’t fit well because the base models were modified after made the cloth. I prefer to have a definitive base model before fixing the cloth.

  • Framerate is bad, with frequently falls under 60 fps because the map has a lot of individual meshes (about 7000), and the 64 bots aren’t optimized (too many modules, no LOD for clothes, apex clothing, etc).