I’ll be integrating BAD*MORFO at the core of the God of Dreams FTPS RPG Sandbox MMO, working towards achieving functional: Game World Simulation Interaction (that is, to communicate data, and to synchronize actions), allowing different Game World simulations to merge content, game mechanics, players, etc.
BAD*MORFO will accomplish World Merging with multi-user modular assembly and a custom HTTP JSON API to send construction/destruction commands between Servers. This is where JNL will be put to work Serializing/De-Serializing Data to sent via HTTP API to re-construct assembly of the world’s content if instantiated with the API.