Axis Mappings in Input Settings - Proper mapping for the Nintendo Switch JoyCon controllers?

I am at Hack the North, working on a VR app for the Oculus Rift. What I want to use are the Nintendo Switch JoyCon controllers to let the user move around inside a flat I designed and manipulate some furniture inside while in virtual reality. The Nintendo Switch JoyCon controllers connect to the laptop using Bluetooth, and Windows 10 does recognize them as JoyCon (L) and JoyCon(R) respectively; when I open up the settings and test them, they work properly.

But after following a tutorial on creating a pawn that should respond to the analog stick input from the JoyCon controllers, I am noticing that the pawn does not move at all. The pawn does move, however, when I am using the keyboard (WASD).

What I am wondering is what would be the proper mapping in order for the pawn to move using the Nintendo Switch JoyCon controllers, starting off with the right controller. I just tried both Gamepad Right Thumbstick Right, Gamepad Right Thumbstick X-Axis, and Gamepad Right Thumbstick Y-Axis. What mapping am I suppose to use?

I am definitely not a Nintendo Switch developer recognized by Nintendo with their own Switch SDK for Unreal Engine 4. Instead, I am just using the general mapping Epic Games provides for using the Xbox One and PlayStation 4 controllers.