Do you have the axis bound in both your player controller and the pawn? If so you’ll need to uncheck consume input on one of them (I can’t recall which gets handled in the input stack off hand).
I have the “InputAxis YAxis”-node in both the controller and pawn, if that’s what you mean by bound - yes. Is that “wrong”?
Where is the “consume input”, and does that mean “I’ll hog all the input from everyone”?
In the ‘Defaults’ Tab of blueprints, just search for input and there will be a ‘Consume Input’ check box. Basically, once that class takes in an input, no other classes will be allowed to use it. Just uncheck it and see if that does the trick.
I’m also having the same problem. All my keyboard inputs work 100%, but none of my mouse inputs function. I tried the Input Axis Mapping as well as the Mouse X and Mouse Y defaults in BluePrint, but I cant seem to get them to work.
EDIT:
Ok I found my Mouse X and Mouse Y defaults are working, the values were just very small that I didnt see their effects.