- I’ve started from scratch with a blank project.
- I have my own GameInfo.
- My GameInfo loads my own DefaultPawn-BP.
- I have my own Controller-BP.
I have set up axis in Engine - Input.
These work absolutely fine and are registering in my Controller class.
However, they don’t register any change/input in my pawn-class.
The YAxis value is always 0.
However, the pawn DOES take the example V-input you can see there.
I’ve tried different Default-settings for the Pawn-class as well in regards of “Recieve input” and “Auto posses”, but it doesn’t change anything.
Any idea why the value of the same Axis is always 0 in the Pawn-class but not the Controller?