I have an object in the location (-820, 0, 500), and it is rotated with this rotator (0, -30, 0) because the object is a camera that it is facing to the origin to the coordinate system.
I want to move the camera around the origin and rotate it to make it face always the origin of the coordinate system.
InVector: I suppose this is the vector I want to rotate.
Angle: the angle I want to rotate.
Axis: an unit vector with the axis on which I want to rotate.
I think that the Axis should be (0, 0, 1) but I donāt know which is the value for the argument InVector.
If want to move the object in the location (-820, 0, 500) around the origin (0, 0, 0) and rotate it to make it always face to the origin, what values do I have to use?
Just thinking outside the square, what about instead of directly having the camera in your scene, you create a blueprint with a camera attached to a spring-arm - then you can just rotate that around and change itās lengthā¦