My target is the same as in most of 3rd person games - where AWSD movement (rotation) is effected by where the camera is facing.
I made a quick example.
I’m using Ball template + mouse input.
My target is the same as in most of 3rd person games - where AWSD movement (rotation) is effected by where the camera is facing.
I made a quick example.
I’m using Ball template + mouse input.
If anyone else wants this for their Ball game here is my the blueprint setup x)