AWSD combined with mouse rotation

My target is the same as in most of 3rd person games - where AWSD movement (rotation) is effected by where the camera is facing.
I made a quick example.

I’m using Ball template + mouse input.

http://puu.sh/es5h1/c5e480f954.png

If anyone else wants this for their Ball game here is my the blueprint setup x)

http://puu.sh/esFKd/bb54ea88b3.png