I’m starting to plan out a new game. Its a platformer and I have an idea but I want to get some thoughts on if it might lead to player frustration.
I’m going to add cheat codes in the game that unlock when the player beats the game. I also have trophies that the player can collect in game. My idea was to have one of the trophies somehow unattainable until the player enables a specific cheat. For example, have the trophy surrounded by walls so the player can’t get in. Then have one of the cheat codes give the player the ability to walk through walls so they can get the trophy. I was also thinking of somehow drawing the players attention to that trophy somehow in a different way than others so they can see something is different about it.
My question is could this lead to player frustration as they try to figure out how to get that trophy and not being able to figure it out? I could put it towards the end of the game to avoid some frustration, if there even is any. I’m not planning on telling the players beforehand how to get it. Just hopefully the ah-ha moment when then cheats are unlocked and they go oh yea I can get that trophy now. So I’d like to see what other people think about something like this.