Forgive me if this is in the wrong section.
I am looking for information on best practices or guidelines or even suggestions about how to organize our project so to avoid having duplicate materials, or if this is even necessary. Say for example I have a static mesh of a building that uses a material for Concrete that is imported into my content browser in a folder called Buildings. This folder will contain the Static Mesh asset, a Material asset and the Texture asset, since I specified I wanted to import Materials and Textures. I also have a static mesh of a sidewalk that uses the same Concrete material. The sidewalk mesh is imported into a Props folder, using the same options as previously. I now have the same Materials and Textures in 2 different folders. So my question is, what is the best/preferred way to avoid having these duplicates? Or is it even necessary, will the engine know that the 2 meshes use the same material and not cook/package the 2 different ones?
Hopefully that question was clear enough for someone to understand what I am asking.