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Avoid collision with destructible mesh fractured pieces

Hello everyone!

I have created a destructible mesh in my endless runner, I want that when my character Hits the destructible mesh, this destroys, I had done this. But when the pieces fall my character can’t continue running, so there is a way the pieces don’t interfere with the character.

i also using destructible walls in my project… collision with pieces is even more worse in multiplayer…
my solution is making destructible mesh without collision and collision making box volume… when wall is destroyed, destructible mesh is broken to pieces without colliding with character and box collision is set to ignore all…