Average workflow using Unreal Engine

When working with Unreal Engine, what does the average workflow look like for game development?

I’ve been using it for a while and the flow I tend to fall into both feels normal, but then I have res flags in the back of my mind going off that I feel like I’m doing something wrong.

So an average day for me is I launch my project, work on some new scripts and set up more gameplay and in the course of that, I’m constantly have to close down the editor, rebuild the project and then launch it to get it to fully recognize anything new I’ve added. From scripts to additional UFUNCTIONs, it seems like anything major added or altered, it requires a full rebuild of the project. Sometimes I can get away with closing the editor and rebuilding in visual studio and I’m good. Other times I have to do a full tear down rebuild where I delete the core four files and go from there.

Is this a normal workflow with UE or am I doing something wrong?

hi, in this scenario’s, you can try rider? or with live coding, it should be ok to deal with VS also i believe. and if needed to rebuild, we will have an option in editor itself to reload VS project or reload rider project and in that way, closing and re-opening of project would not be needed