AVASCOT Groom Shader is a hair and fur shader built specifically for strand based groom workflows in Unreal Engine.
It is designed to give you flexible, high quality control over hair and fur rendering in Unreal Engine.
It supports natural variation, art direction friendly parameters, and production ready setups suitable for real time characters,
cinematics, and interactive projects.
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Please note: This shader supports strand based grooms only. Hair cards workflows are not supported.
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Key Features:
Support for up to 5 distinct groom areas
Blend Area system with standard blending modes or a probability based distribution
Advanced control over fur variation, including per hair selection and soft variation between individual fibers
Advanced Root and Tip controls with adjustable transition contrast and color length variation
Additional Color Mask section for localized and targeted color variation
Included:
A full tutorial explaining every shader parameter
A complete walkthrough on a real production asset
A demo scene to test and explore the shader
A curated set of variables used in our high quality grooming pipeline
PERMITTED USE
You may use this shader in finished products, including games, cinematics, films, real time experiences, and other interactive or non interactive projects, whether personal or commercial.
RESTRICTIONS
You may not resell, redistribute, sublicense, or otherwise make this shader available, in whole or in part, as a standalone product or as part of any asset, product, or package intended for resale or distribution.
This includes bundling the shader with character, animal, groom, or hair assets that are sold or shared.
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https://discord.gg/JQCM3g3Fu7
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AVASCOT
www.avascot.com
www.linkedin.com/company/avascot
www.youtube.com/@AvascotLab
DEV DIARY
www.linkedin.com/in/francescodiluisi
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