Autoupdate UPROPERTY in PIE Mode [UE4.27]

Hey! I have a blueprint based character that stores some properties. I want to watch this properties in runtime during PIE just for debug, but there’s an issue - properties don’t update.
For example, I have Position Component. It should store coordinates of a character. I see these coordinates, but if my character walks to another position - coordinates don’t update. If I unselect my character in World Outliner and select it back - I see fresh data with updated coordinates.
My question is: How to enable automatic updating uproperty in editor details?