I noticed some odd behavior while in Editor, didn’t save, then restarted to revert to previous save. The game opened to major problems, numerous meshes in Outliner not showing up on the Canvass. Some of these were booleans generated in Modeling mode, so didn’t want to link to original imported meshes. I then went looking to open from a previous version, since Autosave was enabled, including Content box checked. I searched in Autosave/Game for Maps folder, but there isn’t one, that being were I understand I should be looking. What a bummer, so much work lost. Any thoughts, much appreciated.
Connecting a project to a version control system is a must do, no matter its size.
Here’s a tutorial on version control with Git for Unreal:
Additionally, it’s worth mentioning that only relying on version control to provide you access to the older versions of your project isn’t safe either, as certain issues might not get fixed after reverting, or you might not be able to revert at all! For that reason, I’d recommend also manually backing up your project and keeping it in a safe drive.
I really understand how frustrating it can be to lose progress, but hopefully we can turn this loss into a good cause