Hi,
I just upgraded the engine of a project from 4.7.3, after this, the project crashed whenever I tries to open a Blueprint of a pawn.
The problem is that this pawn had AutoPossessAI set to EAutoPossessAI::Spawned and a player controller attached to the pawn.
This made the pawn spawn a AI for my pawn and run it’s BeginPlay. This is no problem ingame, but in the editor, this crashed with this callstack:
UE4Editor-AIModule.dll!UPathFollowingComponent::HasReached() {0x000007fedc986e03} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-AIModule.dll!AAIController::MoveTo() {0x000007fedc8fe680} + 52 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-AIModule.dll!AAIController::MoveToActor() {0x000007fedc8fea20} + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-AIModule.dll!AAIController::execMoveToActor() {0x000007fedc92e38a} + 522 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UFunction::Invoke() {0x000007fee48e4b14} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObject::CallFunction() {0x000007fee49e5f2a} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObject::ProcessInternal() {0x000007fee4a0f60c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObject::CallFunction() {0x000007fee49e692b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObject::ProcessInternal() {0x000007fee4a0f60c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObject::CallFunction() {0x000007fee49e692b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObject::ProcessInternal() {0x000007fee4a0f60c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UFunction::Invoke() {0x000007fee48e4b14} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObject::ProcessEvent() {0x000007fee4a0eb4e} + 29 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!AActor::ProcessEvent() {0x000007fee122c3c1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-AIModule.dll!AAIController::OnPossess() {0x000007fedca225e9} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\int
UE4Editor-AIModule.dll!AAIController::Possess() {0x000007fedc904644} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!APawn::SpawnDefaultController() {0x000007fee16ec825} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!APawn::PostInitializeComponents() {0x000007fee16d7840} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!ACharacter::PostInitializeComponents() {0x000007fee12d72de} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!AActor::PostActorConstruction() {0x000007fee1229e2d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!AActor::FinishSpawning() {0x000007fee1207518} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!AActor::PostSpawnInitialize() {0x000007fee122b4ba} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UWorld::SpawnActor() {0x000007fee15d0a43} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Kismet.dll!FBlueprintEditor::UpdatePreviewActor() {0x000007fedb5239b7} + 71 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Kismet.dll!FBlueprintEditor::Tick() {0x000007fedb51dee3} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects() {0x000007fede6a80fa} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() {0x000007fede6a6168} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() {0x000007fedeb687d6} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!FEngineLoop::Tick() {0x000000013f4c42d1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMain() {0x000000013f4b49cc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMainWrapper() {0x000000013f4b4a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!WinMain() {0x000000013f4c65c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!__tmainCRTStartup() {0x000000013f4c75d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll {0x00000000775359cd} + 0 bytes
ntdll.dll {0x000000007776b981} + 0 bytes
ntdll.dll {0x000000007776b981} + 0 bytes
Cheers,