Autoplay in blueprint

My case:
I created a box moving up n down as main animation with shape key(named circle).

I animated that with help of your previous answer. Also tried to get morph values set along with timeline node.(screenshot attached)

But here again main motion(box moving up & down) only works in viewport . Box convertion into circle using morph animation (which uses timeline node) available only after press simulation button…

Pls help me to get second morph animation in viewport same as main animation… :pray::blush: