I have two Meshes one static n another skeletal mesh. I crated one animation for each using blender. Both working at level perfectly.
Recently i am trying blueprint class in UE 5.4.
I need help to create a blueprint for both. Which automatically play with animated asset while drag it into level. Pls help me How to create animatable blue print for both.
I just tried blueprint assigning mesh n it’s animation, but it’s animation only play while simulation button on…
However, this should be used with caution. It is not possible to directly add this function in Construction Script. There are probable reasons for this…
My case:
I created a box moving up n down as main animation with shape key(named circle).
I animated that with help of your previous answer. Also tried to get morph values set along with timeline node.(screenshot attached)
But here again main motion(box moving up & down) only works in viewport . Box convertion into circle using morph animation (which uses timeline node) available only after press simulation button…
Pls help me to get second morph animation in viewport same as main animation…