Hello there @ali.quaker!
Checking your extensive log with my peers, this seems to be a cascading problem, with three main points. Let’s cover them one by one:
- The Magick.NET component is being flagged as vulnerable, most likely due a security check failure, or an outdated component:
error NU1902: Warning As Error: Package 'Magick.NET-Q16-HDRI-AnyCPU' 14.7.0 has a known moderate severity vulnerability
error NU1903: Warning As Error: Package 'Magick.NET-Q16-HDRI-AnyCPU' 14.7.0 has a known high severity vulnerability
- The previous conflict makes part of the Automation process fail, and certain .dlls are never created during the build:
error CS0006: Metadata file '...\AutomationUtils.Automation.dll' could not be found
error CS0006: Metadata file '...\VisionOS.Automation.dll' could not be found
- Finally, the whole editor collapses:
BaseEditor modifies the values of properties: [ bStrictConformanceMode: False != True ].
This is not allowed, as BaseEditor has build products in common with UnrealEditor.
In order to fix the issue, you should either bypass the NuGet security check, or update it’s components, following the steps from the thread below:
Alternatively, you can clear your project’s cache via the following steps:
-
Close Visual Studio and UE Editor completely
-
Delete these folders from your project:
Binaries/
Intermediate/
Saved/
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Right-click your .uproject file > “Generate Visual Studio project files”
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Open the new .sln file and try building again
EDIT: I see you found a solution already, glad you were able to resolve the problem